Tier18 updates


8 years ago


- EU region progression is enabled now

- Heroic Socrethar the Eternal kills are added even if they are (incorrectly) missing in Battle.net profiles

You should queue manually using "update guild progress" button if you don't see these changes yet for your guild

Comments

  1. Mellari
    Luxypuxy#1109
    Smokuwa Mental Exiles
    Rating: +2 [-][+]
    8 years ago
    but still guilds with only normal socrethar have heroic accounted :P blame blizzard i guess
  2. Kernel
    8 years ago
    It is fixed now - please requeue these guilds, wrong kills will be removed after update.
  3. Mäev81
    Rating: [-][+]
    8 years ago
    after doing a update my guild still dont have the kill

    also the guild and the players aren't credited for Fel Lord Zakuun normal kill
  4. Kernel
    8 years ago
    Thanks, fixed.
  5. RyanKiross
    Rating: +1 [-][+]
    8 years ago
    We killed mythic archimonde with 11 people and it won't update. Please send help! Battlenet has all of the kills updated for each character
  6. Катъсуни
    Rating: [-][+]
    8 years ago
    Same story
  7. ArcrossA
    Rating: [-][+]
    8 years ago
    This guild still has credit for Heroic Socrethar when they've only killed it on Normal. The first kill timestamps for Normal and Heroic are the same for them.

    http://www.wowprogress.com/guild/us/icecrown/How+To+Train+Your+Dragon
  8. Fakst
    Rating: [-][+]
    8 years ago
    What about the alts situation? Is Wowprogress not doing that anymore? Cant find alts of characters.
  9. Ruiru
    Ruiru#2498
    Ruiru
    Rating: +1 [-][+]
    8 years ago
    Importing pets doesn't seem to work right now.
  10. Progeria
    Rating: +1 [-][+]
    8 years ago
    Yeah it hasn't worked right for a few days now. Please fix!!
  11. Ruiru
    Ruiru#2498
    Ruiru
    Rating: [-][+]
    8 years ago
    Pet importing working again.
  12. Chimi
    Rating: +1 [-][+]
    8 years ago
    Our guilds progress isn't being updated. It's stuck at 10/13 and no matter how many times we've tried updating it, it's not working anymore.
  13. gesunTight
    Rating: [-][+]
    8 years ago
    Thank you for the updates :D
  14. Ibarbo
    Rating: +1 [-][+]
    8 years ago
    now perfectly fine CM runs are placed at the very end of the ladder, regardless of the time, without any apparent reason.
  15. Tellonius
    Rating: [-][+]
    8 years ago
    Fix the pet battle score, please!

    Thx!
  16. shyos
    Shyug#2759
    Olap Vischne
    Rating: +1 [-][+]
    8 years ago
    Does wowprogress considers server opening times for world race? Since NA has 10 hours head start then EU and, EU has 1 day before KR, wouldnt it be more efficient to calculated with respectively to patch times?
  17. Taemojitsu
    Rating: -2 [-][+]
    8 years ago
    This isn't a forum, but commenting on the most recent news post seems best.

    I think the 'add new guild' function might be broken. The guild that was Stars in WotLK on Taiwan servers has moved from CN-Maelstrom to CN-Silver Hand, though I don't know if it was an actual guild transfer or a newly-created guild (in case it affects the armory API). They are currently 5/13 Mythic. One character: http://www.battlenet.com.cn/wow/zh/character/白银之手/江南暮霭/simple, API works: http://www.battlenet.com.cn/api/wow/character/silver-hand/江南暮霭?fields=progression

    Timestamp for M: Kilrogg Deadeye of 1435987902000, which seems to put them at world 26th for that boss.

    Trying to update leads to message of 49th in queue: www.wowprogress.com/u_search?name=清水星辰&realm=Silver+Hand&area=cn&obj_type=guild

    Reloading the page leads to the same position in queue. Another guild, with 13/13 H, gives a message of 53rd in queue:

    www.wowprogress.com/u_search?name=张毓婧我爱你嫁给我丨陈翊丨&realm=Burning+Blade&are a=cn&obj_type=guild

    Two characters with H Archimonde, so probably not just transferred from another guild (found the guild by searching for characters from Style War - CN Burning Blade)
    www.battlenet.com.cn/wow/zh/character/burning-blade/银乄鳥/simple
    www.battlenet.com.cn/wow/zh/character/燃烧之刃/汉宫刺青/simple

    But a guild which I previously reported in a comment which was deleted, now shows a position in queue of 7:
    http://www.wowprogress.com/u_search?name=Play%20Out&realm=The+Mechanar&area=cn&obj_type=guild

    Previously it had a position of 14, even when the page was reloaded a day later. So either the queue is extremely slow for adding new guilds, or it is bugged. Existing characters also either didn't update despite being added to queue many times, or took very many attempts before they updated. For example one of the above characters has API working:
    www.battlenet.com.cn/api/wow/character/burning-blade/汉宫刺青?fields=progression

    But 'update now' on the 6-month-old profile doesn't cause it to be updated: www.wowprogress.com/character/cn/burning-blade/汉宫刺青

    I updated a EU (Russian) guild and it updated after 5~20 minutes, with the queue being reported as around 20 the first time and maybe 50 the second time, so when profiles don't update after 30 minutes, it's not because they're in the queue. It's possible that WoWProgress times out the request if the armory is taking too long to respond. While the API sometimes gives errors, it isn't frequent enough to cause 10 attempts to update a profile to fail, which is what is happening.

    If a guild moves to a different server and changes its name, instead of banning the second guild (as happened with the guild Style which had previously been Style War... incidentally I updated the guild Style), it would be better to just not count the kills which happened on the previous server. If two guilds have the same kill times for a boss, it's probably a server transfer, and this can be confirmed by checking to see if the characters have the same identifying information. If the old guild no longer exists, or the new guild otherwise feels it is important to keep their original kill times, then the kill times can be assigned to the new guild. Maybe a guild administrator could do this. Normally this would not be a problem, and it only was one because Style War's players moved to a new server without having killed Mythic bosses a second time.

    There is disagreement about whether dictionaries should document how a language exists, or actively encourage people to use language that is considered 'proper' even if a majority of people use it in a way which experts consider improper. Similarly, WoWProgress can observe what is happening in raiding in WoW, or can try to actively change the game to improve the raiding experience and the popularity of PvE competition.

    If raiders seem to enjoy the current system, or projected future changes based on a current trend, then it's easy for Blizzard to keep doing the same thing. Tuning 4 difficulty levels, or even more if flexible sizes are included, is more work than balancing one, but for an MMO with millions of subscribers it is no problem.

    As players who continue to play a game are likely doing so because they are satisfied with it, simply listening to current players may not be a good way to make decisions since there are people who decided that WoW would not change soon and quit. But if companies always made smart decisions, there wouldn't be lots of failed MMOs. WoW's subscriber numbers suggest, but not prove, that Blizzard could have made different changes to WoW that would have been better than what it has actually done.

    So if players who currently raid in WoW feel that it could be better, it does not need to be a case of "a few elite players vs the masses". But again, if no one complains, it's easy for Blizzard to keep doing the same thing.

    Wild Card could have been seen as sending a message. Over the course of 18.5 hours, they cleared up to H Mannoroth, then cleared 12/13 Normal, then H Mannorth, then N Archimonde. Then they avoided killing H Archimonde for 11 days, despite being the first to kill H Mannoroth. The message was that having a normal difficulty decreased their motivation to try on Heroic difficulty.

    佶天鸿, the guild that was Style War after Style War got world first H Blackhand, has not progressed since getting world 26th on H Archimonde despite having a 2-day delay on patch 6.2, compared to US and EU. A majority of the characters who were part of that raid have killed HFC bosses once on Heroic difficulty, never on Normal difficulty, and have not logged in for several days. The message is that they don't enjoy killing bosses more than once if they can avoid it.

    Also, searches for Chinese characters fail. For example, when searching for a character that was in Style War's progression raid, I found one of them in 佶天鸿俱乐部 - CN Rhonin, and a search for the guild's name in the search field at the top of the site returned latin-character guild results. When I updated that guild's progression, I was a little shocked to see they got world 2nd on H Archimonde, as previously WoWProgress did not list any progression for them. This also happens for the search when entering a guild or character's name on the main page when it tries to offer relevant suggestions.
  18. Taemojitsu
    Rating: -2 [-][+]
    8 years ago
    It might help to add a Chinese-language option for the UI as China is large enough that lots of people don't learn English.

    Also, I don't know if it's possible that in the future, nations could make internet service providers pay a portion of their revenues to the websites that people visit. This would make it less necessary to use ads to offset bandwidth and server costs.
  19. Taemojitsu
    Rating: -2 [-][+]
    8 years ago
    I'm sorry for spamming comments, but it was surprising partly because "佶天鸿俱乐部" translates to "Ji Tianhong Club", where Ji Tianhong seems to mean "strong heavenly swan": en.wiktionary.org/wiki/佶 en.wiktionary.org/wiki/天 en.wiktionary.org/wiki/鸿 . 佶天鸿 is on the same server as Style War and had the same players as Style War had for world 1st H Blackhand, and had world 4th M Blackhand, so it's natural to expect Ji Tianhong Club to have slower progression than Ji Tianhong. But in fact it had much better progression. Despite this, the guild does not have any Mythic progression, and just like Ji Tianhong, many players in Ji Tianhong Club have only killed bosses once on Heroic difficulty, and never on normal.

    If top guilds do not express a desire for change, it is less likely the game will change.
  20. Taemojitsu
    Rating: -2 [-][+]
    8 years ago
    Note that while 佶天鸿 on CN-Isillien was updated 87 minutes ago and is currently world 9th, 佶天鸿 on CN-Thousand Needles is still 13/13 H and is the third guild still at 13/13 H: http://www.wowprogress.com/pve/rating/next/12/rating (link works as of time of posting).

    Note that there are about three times as many guilds with M: Hellfire Assault kills in the last 24 hours as there are with H: Archimonde, but this is probably partly because fewer guilds are trying to kill H: Archimonde right now rather than just that it's harder. So, currently 257 M: Hellfire Assault kills, while the guilds that are still at 13/13 H had the following ranks for H: Archimonde...

    佶天鸿俱乐部: 2 (may have been done in 佶天鸿, then transferred before kill was detected by WoWProgress; at least one character has same kill time as a 佶天鸿 raid)
    У нас спад: 8 (at least one other Russian guild only recently got Mythic kills)
    佶天鸿 on CN-Thousand Needles: 26 (and world 9th for H: Mannoroc despite late start)
    清水星辰 on CN-Maelstrom: 27
    Rise Above, 68
    Imba, 69
    Despotism, 82

    Given that the other 75 guilds with rank better than 81 have all killed at least one mythic boss, and a total of 257 guilds have killed first mythic boss, it's reasonable that some of the 13/13 H guilds that haven't killed any mythic bosses are trying to send a message. This holds true even if some of these guilds, such as 佶天鸿 and 清水星辰, are killing mythic bosses using the same guild name on a different server.
  21. Taemojitsu
    Rating: -1 [-][+]
    8 years ago
    I wouldn't mind if you delete these comments, since they're basically spam and I don't know if 佶天鸿 was updated intentionally at that time or if it was just waiting in the queue for several days. (Also, it was 77 minutes, not 87.)

    While searching for another site that gave information comparable to WoWProgress, I found this: http://manaflask.com/en/articles/top-guilds-on-the-staggered-raid-release-blood-legion-and-method

    Partly, it just sounds like "I don't like it when I have to compete against people with more time than me, even though I have more time to play than most people", but one commenter made the point that with staggered release in the same tier, players are more prepared for the later raids and can complete them faster if they're tuned for new players. In fact, what actually happened was the first raid was cleared on hardest difficulty within two days of it becoming available, despite not having had time to farm items from other raids in the tier. But it is a valid point.

    I am not actually playing WoW, and have never experienced multiple difficulties in PvE. The only game I can remember playing on multiple difficulties is Super Smash Brothers with harder end bosses if you clear the previous stages quickly or without dying too much. I played Warcraft III which had multiple difficulties, but I only played through the campaigns on one difficulty. So I don't really like the idea but it might just be from lack of familiarity.

    The link from the above article is wrong, should be http://manaflask.com/en/articles/blues-devs-on-content-difficulty-twitter-edition ; but a post which mentions the same quote http://us.battle.net/wow/en/forum/topic/6036454928#20 also links to a different thread about attunements, where a Blizzard representative mentioned the problem where guilds had to run players through old content.

    This was in the context of attunements, but it was also true for gear. Sometimes, if a player didn't need to be run through old content, it was because the guild was poaching players from a less-progressed guild..~ So, the ability to do this at all could be seen as an advantage of a system where gear is what delays progress.

    If WoW went back to a single ability, progression would be even more important as all guilds would essentially be expected to complete content on what is currently the hardest difficulty, despite starting with no boost. A new player might currently be at a 15% disadvantage vs players who hare been farming bosses on normal mode for several months; with stronger boosting mechanics and one difficulty mode, it might be a ~40% disadvantage (if boost is +60%; 1/1.6 ~= 0.6).

    So not being able to concentrate progress into a new player may hinder some guilds who feel this is necessary. But being able to do this also means that using lots of 'alt raids', not in order to stack raids but to give gear drops to mains, is a possible strategy. Gear is also something that is always effective anywhere a character goes (except challenge dungeons and PvP~), whereas non-gear progress can be limited to a specific raid instance. It was more important for a Sunwell guild to boost new players in TBC than for a Karazhan guild.

    More important though, if there are plenty of players who are already at the required level of progression, there is no need for any quick boosting. I think this may have been a problem in TBC because of the 10/25 transition and guilds not forming alliances, so guilds in Black Temple and Hyjal needed to recruit/poach from guilds that hadn't completed Tempest Keep and Serpentshrine Cavern.

    So if players who don't want to or can't join a guild can still gain access to the boosting mechanic by joining occasional raids, whether they are all from different guilds or just a few of them are, then progressed guilds that need new players will have a sufficient pool to recruit from.
  22. Taemojitsu
    Rating: -1 [-][+]
    8 years ago
    Minor bug report, the guild banner doesn't always work correctly with Chinese characters. Some examples:
    http://www.wowprogress.com/guild_img/1160668
    First character is a square box.

    http://www.wowprogress.com/guild_img/1160653
    Last character is a square box.

    http://www.wowprogress.com/guild_img/1093658
    http://www.wowprogress.com/guild_img/1160674
    Lots of boxes.

    http://www.wowprogress.com/guild_img/1088929
    Apparently does not use Chinese version of this character. While the character is sometimes written like that... www.koreanwikiproject.com/wiki/File:神.png , Baidu uses a different form which is also used in Japanese: baike.baidu.com/subview/616/12216210.htm ja.wiktionary.org/wiki/ファイル:神-bw.png

    So how it is displayed would depend on the font. It seems the boxes are more likely to be displayed for simplified Chinese characters, even though "清" is not a simplified character.
  23. Torne
    Rating: [-][+]
    8 years ago
    Off-topic question and sorry for posting here but impossible to get a hold of anyone on this site. When trying to update your character in terms of LFG and the various other things you can add all i get is a blank page with "profile blocked" in the top left corner. Anyone experienced this?
  24. Taemojitsu
    Rating: -1 [-][+]
    8 years ago
    Guild page is not working correctly, despite showing up in rankings: www.wowprogress.com/search?q=Мы+не+рейдим+ночью Свежеватель+Душ&type=guild

    Clicking on the name just takes you back to the same search page.

    If WoW did return to a single raid difficulty, along with effectively being at current mythic difficulty when you first enter a raid (maybe slightly easier for first few bosses, though being able to access progression by farming trash would mean first bosses could still be hard), it would also mean that it would effectively be at current normal or heroic difficulty when you have been farming it for several months. I don't see it being at LFR difficulty; while a group composed at random from all players who are looking for a group will be less skilled than the typical guild, LFR difficulty is not necessary for WoW to succeed. The current rule of 'no cross-realm raiding at hardest difficulty' would have to change, but as long as non-guilded players can sometimes get into a raid, it isn't necessary for them to always be able to find a raid whenever they want.

    So there is the concern that for top guilds that can complete raids with very little of the boosting mechanic, weekly raids would be boring once they have the boost that allows medium-skilled guilds to complete the raid. This could require changes to combat mechanics as well as other parts of raiding.

    Flexible raids mean there are fewer concerns about having the right number of players, or players getting left out of raids, but they also mean that bringing fewer players for greater average rewards per player is not an option. So if the looking-for-group and combat mechanics of WoW allow it, raiding would be better off without flexible raid option... though I guess currently, you could still maybe bring less than 10 players..? The personal loot system doesn't reward bringing fewer players, I think.

    But even if a raid is bringing enough players so that there is little chance of failure, combat should still be fun. There is a limit to how easy something can be and still be fun, but combat could have a higher chance of death for individual players based on their decisions (which works best when you are rewarded for taking risks, and bad outcomes do not mean instant death) without significantly affecting the chance of failure for the raid. Generally speaking, the risk/reward mechanism in WoW used to be threat, before threat-tracking addons eliminated decision-making from the process for groups determined to be successful.
  25. Kezaio
    Rating: [-][+]
    8 years ago
    Once again... guilds not updating at all for days now.
  26. Kezaio
    Rating: [-][+]
    8 years ago
    (Guild "Cloud" on US-Bleeding Hollow)
  27. Taemojitsu
    Rating: [-][+]
    8 years ago
    WoWProgress does not track LFR kills.
  28. maxwell11
    Rating: [-][+]
    8 years ago
    consequence on nordrassil killed sorcethar mythic, still not updating even though iskar did (which we did afterwards)
  29. Taemojitsu
    Rating: [-][+]
    8 years ago
    It does seem bugged, despite that the kill is now showing up. I looked at a character from the more recent kill, and while the mythic Socrethar kill appears in the armory, and their WoWProgress profile says last logout was an hour ago, WoWProgress only has the Iskar kill. I tried to update it again but the queue for individual character profiles seems to be inaccurate, and the guild updating queue was at 176.
  30. Taemojitsu
    Rating: [-][+]
    8 years ago
    Just a thought, but WoW's API could have an option to only show recent changes. Whether this is worth it might depend on where resource costs come from; that is, whatever causes WoWProgress to sometimes have a queue, and causes other sites like Realm Pop to use tricks to limit the frequency with which they access the API. I don't know anything about databases, and it's possible the limit is not from the internet bandwidth, but because looking up fields in databases is expensive.

    At least for progression, there are ~200 tracked bosses in WoW but many people are only trying to kill the most recent 13.
  31. TheAOS
    Rating: [-][+]
    8 years ago
    Our guild progression page seems to have been broken, it's just completely white: http://www.wowprogress.com/guild/eu/draenor/Malaxnytt
  32. TheAOS
    Rating: [-][+]
    8 years ago
    Thanks for the fix!
  33. Ajababee
    Ajababee#2302
    Rating: [-][+]
    8 years ago
    The 65th first results of the West "Pet Battles won at max level" are fake.
    Could you clean that ?
  34. Taemojitsu
    Rating: [-][+]
    8 years ago
    Like with the shadowmeld/stealth proving grounds exploit in MoP, it's Blizzard's problem
  35. Ibarbo
    Rating: +1 [-][+]
    8 years ago
    Please fix Challenge mode ranks!
  36. Jacquetta
    Rating: [-][+]
    8 years ago
    Mythic Sorcrethar kill has not been logged on WoWprogress.
  37. Taemojitsu
    Rating: [-][+]
    8 years ago
    Missing Socrethar-Mythic (영원한 소크레타르) kill:
    www.wowprogress.com/character/kr/azshara/사천쫘파게티 (last checked: 15 minutes ago)
    kr.battle.net/api/wow/character/azshara/사천쫘파게티?fields=progression
    kr.battle.net/wow/ko/character/아즈샤라/사천쫘파게티/feed

    Killed on 17 July (Korea time)
  38. Citan
    Rating: [-][+]
    8 years ago
    What's up with guild data not being updated for soon a month?
  39. Teemon
    Jhonnybanana#2409
    Rating: [-][+]
    8 years ago
    Mythic Socrethar kill is not updating for me.
    Killed Aug 16, 2015 19:01:26 GMT
  40. Kernel
    8 years ago
    Did you check if progression in Battle.net character profiles is up-to-date?
  41. Naturalshift
    Rating: [-][+]
    8 years ago
    Mythic Soc kill isn't updating for me and my guild either. Up to date on Battle.net profiles.
  42. Kernel
    8 years ago
    Mythic Socrethar issue should be fixed by now, please update your guild and make sure the kill is there. Feel free to post a comment if the kill is not added.
  43. Teemon
    Jhonnybanana#2409
    Rating: +2 [-][+]
    8 years ago
    Thank you for the brief fix. Btw, is there any plans to fix challenge mode gold timers, which give incorrect scores(only correct one is for BSM). Also there is an obvious issue with updating for at least couple of month with challenge mode runs(easy to notice comparing for example wowprogress and region ranks at http://eu.battle.net/wow/en/challenge/dungeon/grimrail-depot/#reset or just to check my paladin as I completed last 2 instances at the beginning of the june and still no upd).
  44. Ibarbo
    Rating: +2 [-][+]
    8 years ago
    yeah its really really important.

    We need correct Score and Ranking on it.

    PLEASE!
  45. Taemojitsu
    Rating: [-][+]
    8 years ago
    The various rankings, like progression or guild item level, haven't been unified since Asian guilds were included in rankings. Stars recently got world first in speed kills for Archimonde Mythic, but it only shows up here: http://www.wowprogress.com/speed_kills/archimonde-mythic/asia

    It doesn't show up at http://www.wowprogress.com/speed_kills/archimonde-mythic, and http://www.wowprogress.com/speed_kills/archimonde-mythic/world is a blank page. Same with http://www.wowprogress.com/guild_ilvl/world, blank. http://www.wowprogress.com/pve/asia is no longer linked in menus, but it gives the browser error "not redirecting properly".
  46. Bigwillthepala
    Bigwill#2269
    Rating: +1 [-][+]
    8 years ago
    How do we transfer our progress from out old guild on Stormscale Eu (http://www.wowprogress.com/guild/eu/stormscale/Supreme) To our new one, all the same players just different realm, we came to tarren mill eu (http://www.wowprogress.com/guild/eu/tarren-mill/Divide)

    Would appreciate a reply, emailed you twice about it now.
  47. apoplexis
    Rating: [-][+]
    8 years ago
    SimC calculation down? My calculated DPS isn't updating.
  48. Ruah
    Rating: +4 [-][+]
    8 years ago
    Hello, out guild progress cannot be upgradet for 3 last days, can you please fix our progress? Ty :-)
  49. Essar
    Essar#2824
    Essar Hysteria
    Rating: +2 [-][+]
    8 years ago
    Having the same issue here.
  50. Ibarbo
    Rating: +2 [-][+]
    8 years ago
    same here!
  51. Kalaani
    Kalaani#2641
    Kalaani minimal effort
    Rating: +1 [-][+]
    8 years ago
    same here
  52. HerrenderWinde
    Rating: +2 [-][+]
    8 years ago
    Here too!
  53. Klumbum
    Rating: +1 [-][+]
    8 years ago
    Same Problem
  54. Zatoshi
    Zatoshi#21502
    Zatoshi
    Rating: [-][+]
    8 years ago
    Same problem, cant update my guild.
  55. Hempmann
    Hempmann#2648
    Rating: [-][+]
    8 years ago
    same Problem here
  56. flat20
    Rating: [-][+]
    8 years ago
    Player alts stopped showing on the site for the last few weeks. Bug?
  57. Fakst
    Rating: [-][+]
    8 years ago
    I keep checking but no alts showing up yet, Is there a problem?
  58. meercats
    Meercats ThunderCats Ho
    Rating: [-][+]
    8 years ago
    when will we see the new valor upgrades kick into wowprogress as you can see the 0/2 but its not showing items upgraded
  59. Ibarbo
    Rating: [-][+]
    8 years ago
    maybe if armory updated
  60. Elnor
    Elnor#2615
    Rating: [-][+]
    8 years ago
    Achievment Update are not working.
  61. Shinsn
    Shinsn#2422
    Rating: [-][+]
    8 years ago
    my guild killed mannoroth on mythic 15 people and 5 randoms, shouldnt it count?

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